SIGGRAPH 2016 Announces Award Winners and Highlights of 43rd Annual Computer Animation Festival

, the world’s largest annual event in computer graphics and
interactive techniques, announces the winners — and highlights — of the
43rd annual Computer Animation Festival. With the tagline
“Render the Possibilities,” SIGGRAPH 2016 will be held at the Anaheim
Convention Center, 24–28 July 2016.

The leading annual festival for the world’s most innovative,
accomplished, and amazing digital film and video creators, the Computer
Animation Festival has been recognized by the Academy of Motion Picture
Arts and Sciences as a qualifying festival. Since 1999, several works
originally presented within the festival have been nominated for, or
have received, a “Best Animated Short” Academy Award.

“The festival never rests on its laurels. Since its inception, it has
been a beacon, attracting the attention of the best creators in the
industry from every corner of the world. The 2016 Computer Animation
Festival will offer a mix of juried and curated content and it is a real
honor for me to serve as this year’s Director, helping to present the
‘greatest show on earth.’ It is going to be awesome,” said SIGGRAPH 2016
Computer Animation Festival Director Roy C. Anthony.

For 2016, submissions were evaluated by an expert jury of professionals
who span the visual effects, animation, research and development, games,
advertising, and education industries. The 2016 award categories and
winners are:

Borrowed Time (USA)
Directed by Andrew
Coats and Lou Hamou-Lhadj, produced by Amanda Jones

A weathered
sheriff returns to the remains of an accident he has spent a lifetime
trying to forget. With each step forward, the memories come flooding
back. Faced with his mistake once again, he must find the strength to
carry on.

Cosmos Laundromat (Netherlands)
and Produced by Ton Roosendaal

In this short, Franck, a
depressed sheep, sees only one way out of his boring life, until he
meets with the quirky salesman Victor, who offers him any life he ever
wanted. The piece was created as a pilot for a feature film project
that, if it happens, will be the first free, open-source animated

Crabe-Phare (France)
by Mengjung Yang, Gaetan, Benjamin Lebourgeois, Clarie Vandermeersch,
and Alendandre Veaux

The Crabe-Phare is a legendary crustacean.
He captures the boats of lost sailors to add them to his collection. But
the crab is getting old, and it is more and more difficult for him to
build his collection.

The 2016 Computer Animation Festival is comprised of two programs: the
Electronic Theater and Daytime Selects. An evening event, the highly
popular Electronic Theater will contain over 20 primarily
narrative-driven short films from around the globe, showcasing technical
excellence, art, and animation. In addition to juried pieces, this
year’s theater will feature curated works such as Disney Pixar’s “Piper”
and Disney Animation Studios’ “Inner Workings.”

The Daytime Selects program has been revamped for 2016 and will offer
four, varied sessions targeted to the diverse demographics of the
attendee base. These new, unique formats will include:

  • BREAK IT DOWN – A chance for attendees to get a behind-the-scenes
    glimpse at how movie magic is created, featuring demonstrations of
    today’s most stunning visual effects from major studios and a glimpse
    at how standard techniques can be used in new ways. Celebrate the art
    of the breakdown with participating studios ILM, MPC, Framestore,
    Weta, Digital Domain, Pixar, Spin VFX, OLM, Mr. X, and many more!
  • THE ARCADE – An audience experience that focuses on games from concept
    art through technology to implementation in cinematic and real time.
    The show touches on everything from look development through to the
    amazing accomplishments being made today with modern real-time engines.
  • DEMOSCENE – A representation of an international computer art
    subculture that specializes in creating self-contained programs that
    produce audio-visual presentations. It is designed for computer
    scientists, GPU lovers, shader architects, and extreme real-time
    graphics artists to exhibit programming, artistic, and musical skills
    within highly constrained limitations.
  • WINNERS’ CIRCLE – A celebration of Computer Animation Festival award
    winners from the past seven years for attendees who wish to revisit
    some of their favorite winning content from Electronic Theaters of the

SIGGRAPH 2016 Conference Chair Mona Kasra said, “The Computer Animation
Festival always attracts the best content from around the world. From
the highest quality student work to the most amazing achievements in
modern computer graphics, the 2016 festival will be yet another assembly
of the most stunning work currently being produced today.”

To view the trailer for the 2016 Computer Animation Festival visit:
To learn more about the festival and this year’s selections visit the conference
. For all SIGGRAPH 2016 news, follow the conference on Facebook,
Snapchat (user: SIGGRAPH), or the ACM

About SIGGRAPH 2016

The annual SIGGRAPH conference is a five-day interdisciplinary
educational experience in the latest computer graphics and interactive
techniques, including a three-day commercial exhibition that attracts
hundreds of companies from around the world. The conference also hosts
the international SIGGRAPH Computer Animation Festival, showcasing works
from the world’s most innovative and accomplished digital film and video
creators. Juried and curated content includes outstanding achievements
in time-based art, scientific visualization, visual effects, games,
real-time graphics, virtual -+reality, and narrative shorts. SIGGRAPH
2016 will take place from 24-28 July 2016 in Anaheim, California. Visit
the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook,
or Instagram
for more detailed information.


Special Interest Group on Computer Graphics and Interactive Techniques

is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers, and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.

About ACM

the Association for Computing Machinery, is the world’s largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field’s challenges. ACM strengthens the computing
profession’s collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
professional networking.


Dan Harary
Public Relations Director