Teaching Video Game Level Design with Super Mario Maker

Nintendo Teams Up with the San Francisco Public Library to Teach
Kids Basic Video Game Design

REDMOND, Wash.–(BUSINESS WIRE)–Answering the nationwide call for digital learning among children,
Nintendo worked with the San Francisco Public Library to host an event
to teach kids about the basics of video game design. As technology
evolves and becomes a larger part of everyday lives, schools and
families are exploring new ways to introduce technology-inspired
programs to teach children important skills like coding, programming and
video game design. The Super
Mario Maker
game for the Wii
console, which launched in September to strong reviews and sales,
focuses on the joy and creativity that goes into designing Super
Mario Bros.
levels using a variety of intuitive tools. This fun
introduction to design is the perfect match for kids interested in
learning more about how video game level design works.

The Super Mario Maker event took place on March 30 in The
at the San Francisco Public Library. Opening last summer, The
Mix is a creative space on the Main Library Campus where kids and teens
can create, learn, engage and share using all sorts of different tools,
like state-of-the-art digital media, recording devices and computer
equipment. The Mix allows kids of various ages to expand their
imaginations, as well as their technology and literacy skills, by
engaging in individual and group activities.

“Showing kids that video games are not just fun to play, but also fun to design,
is very important to Nintendo,” said Scott Moffitt, Nintendo of
America’s Executive Vice President of Sales & Marketing. “Using Super
Mario Maker
, our event at the San Francisco Public Library taught
children creativity, collaboration and out-of-the-box thinking.”

“Technology is letting librarians engage with kids in new ways. At the
San Francisco Public Library, a child might pick up a book, code on a
laptop or sit down at a gaming console with a friend,” said Megan
Anderson, Youth Centers Manager at the San Francisco Public Library.
“Games like Super Mario Maker allow kids to take control of
storytelling elements and game design and encourage them on the path
from consumers to creators. The library is here to create those
opportunities for all kids across the economic and technological divide.”

During the event, kids and their parents attended special workshops
hosted by Nintendo game experts that introduced them to video game level
design using the Super Mario Maker game. Kids were split into
groups and given hands-on time with the game and shown the ins and outs
of video game level design from Nintendo. During their workshops, the
kids were encouraged to work together to design their own courses in the
game, producing some remarkably creative results. One of the levels from
the event can be downloaded by anyone who owns a Wii U system and Super
Mario Maker
by entering the following code in the game’s Course
World: E02B-0000-020F-B9DA.* The course can also be found by
visiting the Super Mario Maker Bookmark site. This site allows
players to easily search for levels and see featured levels as well.

For more information about Super Mario Maker, visit http://supermariomaker.nintendo.com/.
For more information about The Mix at the San Francisco Public Library,
visit http://themixatsfpl.org/.
Remember that Wii U features parental controls that let adults manage
the content their children can access. For more information about this
and other features, visit http://www.nintendo.com/wiiu.

*An Internet connection is required to access and download levels.

About Nintendo: The worldwide pioneer in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its Wii U
and Wiihome consoles, and Nintendo 3DS and
Nintendo DS families of portable systems. Since 1983, when
it launched the Nintendo Entertainment System, Nintendo has
sold more than 4.3 billion video games and more than 692 million
hardware units globally, including the current-generation Wii U,
Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy,
Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi
XL, Super NES, Nintendo 64, Nintendo
GameCube and Wii systems. It has also created industry icons
that have become well-known, household names such as Mario,
Donkey Kong, Metroid, Zelda and
Pokémon. A wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s
operations in the Western Hemisphere. For more information about
Nintendo, please visit the company’s website at http://www.nintendo.com.

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Eddie Garcia, 213-335-5536
George, 415-318-4342